by: Reyn Ouwehand
copyright: 1991 System 3
MUSICIANS/O/Ouwehand_Reyn/Last_Ninja_3.sid
CSDb entry: https://csdb.dk/sid/?id=22089
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS6581 |
| Datasize: | $7567 |
| Load Address: | $5900 |
| Init Address: | $CE50 |
| Play Address: | $CDD0 |
| Songs: | 10 |
| Songlengths: | 0:08, 1:18, 4:47, 2:57, 4:06, 4:13, 3:16, 3:20, 0:39, 2:28 |
| Playroutine: | 20CC |
NAME: Intro Tune COMMENT: The tune falls out of synch at around 4:50, which is when the tune should loop. However, this is due to the music data in the game behaving exactly the same way. You would never get to hear this part of the tune in the game, as the intro would finish and load the first level before the music got to that point. "I guess I had some time pressure... I knew it would fade away anyhow... never thought about that fact that people in 2000 would listen to it with SIDPlay.... :)" (RO) The data has been restored in this SID, to make it loop properly, and is confirmed by Reyn to be correct. NAME: Mountains NAME: Wind Temple NAME: Water Temple NAME: Fire Temple NAME: Void Temple NAME: Game Over
This page uses data collected by the HVSC Crew: https://www.hvsc.c64.org/
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