by: Jaymz Julian (A Life in Hell)
copyright: 2001 Unreal
MUSICIANS/J/Julian_Jaymz/Purple_Sky.sid
CSDb entry: https://csdb.dk/sid/?id=16215
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS6581 |
| Datasize: | $158C |
| Load Address: | $1000 |
| Init Address: | $1000 |
| Play Address: | $1003 |
| Songs: | 1 |
| Songlengths: | 3:37 |
| Playroutine: | TFX |
TITLE: Purple Sky II [from the Scream Tracker 3 module] ARTIST: Jonne Valtonen (Purple Motion of Future Crew) COMMENT: "After Sunset Sprirals, I was once again fed up with JCH's editor, and wanted something better. Ray had suggested to me using TFX several times before, and I finally got some documentation for it, and so now was the time to use it. I had the S3M of this kicking around, and so I covered it to learn the editor. The instruments suck... I never was good at making percussion, and unfortunantly there isn't any good ones around made in TFX to rip. I also had basically zero understanding of how the wave tables worked when I did this, and as a result there are some very stupid things in there which sound terrible ;). This probably should never have been released, but people liked it for reasons that I don't understand. As it turned out, the instruments sounded so crap partially because Ray's player was horrifically bugged, at the time. I recompiled it against a later player, and it sounds a LOT better." (JJ)
This page uses data collected by the HVSC Crew: https://www.hvsc.c64.org/
The following tools helped filling the database:
For SID playback Hermit's jsSID JavaScript SID player is being used.
For SID playback Jürgen Wothke's webSID JavaScript / WebAssembly SID player is being used.
The following tools helped rendering this website: