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Advanced Space BattleBack to Search

by: Joachim Wijnhoven
copyright: 2006 Protovision

MUSICIANS/W/Wijnhoven_Joachim/Advanced_Space_Battle.sid

CSDb entry: https://csdb.dk/sid/?id=30453


Videoclock:PAL 50Hz
SIDmodel:MOS6581
Datasize:$6BFB
Load Address:$1000
Init Address:$1780
Play Address:$1783
Songs:8
Songlengths:0:17, 6:40, 10:24, 9:22, 8:12, 9:02, 6:46, 6:14
Playroutine:Roland_Hermans

STIL:

COMMENT: "I went into this project wanting to write a "classic" SID that people want to listen to frequently perhaps even like a good 80s game SID. Soon I noticed I had too few good ideas myself so I used some "borrowed" music in this one in true Rob Hubbard style (he also covered a lot as you know). So some of other composer's music was the basis of some tunes varied with own ideas and combinations of these 2. Of course Roland Hermans (Neo) helped me with the technical bits." (JW)
NAME: Intro Tune
COMMENT: "The short intro jingle still went some work in it being quite complex. The end sounds particularly well with that kick sound attached to the bass." (JW)
NAME: The War Begins
TITLE: Spybreak! [from Decksandrumsandrockandroll] (1:16-2:33)
ARTIST: Propellerheads
COMMENT: "As you can hear in The War Begins I like the Matt Gray style. It's simple to do and still sounds great. The combination with the Matrix tune works well I think. Also I listened to a lot of hard rock/heavy metal music to get inspired. A lot of what Matt Gray did can be identified with this style. Using double bass plus MG drums is a good combination plus after that a ring modulation lead sounds nice." (JW)
NAME: Massive Attack
COMMENT: "Massive Attack begins with 2 tracks shooting SFX from the game Dominator. Then a Star Wars alike film tune. The piece after that the Jon Dunn's Robocop lead instrument fits and sounds so well! Some funny kicks and snares in different volumes. The last piece is very short 'n simple and still sounds good. Only a few sequences used. About 4 if I remember well." (JW)
NAME: Arduous Battle
COMMENT: "Arduous Battle is completely done by me. In a lot of places the bass notes are harder on the beat. In this I made a 64 version of a tune I composed on the Amiga with Protracker which was called Freedom. What I really like about this tune is the end part which was also first composed on the Amiga." (JW)
NAME: The Tragic One
COMMENT: "Sniff sniff! A very melancholic beginning. Then some sort of Philip Glass stuff which ends with an attempt to do something similar to Hubbard's Knucklebusters tune #2 ending." (JW)
NAME: Final Conquest
TITLE: Captain Future [from cartoon series Captain Future] (2:59-5:33)
ARTIST: Christian Bruhn
COMMENT: "Another fine tune beginning to get your attention immediately! A bit filmesque start. Then a very nice Captain Future cover with some fantastic stretched arpeggios in it. The break in this part is my friend Roland's favourite (You know him from the PSID64 program). And the last part is composed by myself using some Galway  Rambo tune #5 instruments which I made a bit harder volume wise. Oh yes the instrument of the arpeggios is an enhanced version of Jason Brooke's Bismarck arp. preset." (JW)
NAME: Space Explorer
COMMENT: "Space Explorer has a very mysterious intro. As you can hear Philip Glass is one of my favourite composers. Jam jam! Sounds very nice! The ending uses a technique I use whenever it suits: divide the notes over 2 tracks and play them slightly over eachother. Always sounds very good!" (JW)
NAME: Worm Hole in 1
COMMENT: "I'm very pleased with the first part of this one. Cool and agressive! Than Matt Gray meets Rob Hubbard! Technically one of the best I've written so far. Wooo! Wicked part from 2:02! Speed change in music player is handy! Bit boring end of 1st part. I got tired of writing for ASB. End part has it's moments. Robocop lead keeps ruling!" (JW)

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