by: Martin Galway
copyright: 1986 Ocean
MUSICIANS/G/Galway_Martin/Street_Hawk.sid
CSDb entry: https://csdb.dk/sid/?id=13295
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS6581 |
| Datasize: | $276D |
| Load Address: | $7F00 |
| Init Address: | $7F00 |
| Play Address: | $7F1E |
| Songs: | 26 |
| Songlengths: | 5:55, 6:09, 0:07, 0:14, 0:14, 0:14, 0:10, 0:02, 0:03, 0:07, 0:28, 0:21, 0:21, 0:02, 0:02, 0:06, 0:02, 0:02, 0:02, 0:02, 0:02, 0:02, 0:05, 0:02, 0:02, 0:02 |
| Playroutine: | Martin_Galway |
COMMENT: "The game was re-assigned in early 1986 to Comic Bakery's programmer Colin Gresty and artist Steve Wahid, and they enthusiastically got to work on it, coming up with an all-new approach with nicer graphics - more like the early Grand Theft Auto games (top-down viewed from a chase camera). However it was very slow going for those guys and while the art/design was done by mid-1987, Colin was still finishing the programming towards the end of that year, say, about September. Ocean, who'd been advertising the game in magazines for months, were very annoyed by this delay and were not going to make their intended profit. (Perhaps their option window to publish the game was expiring too, who knows?) So they cancelled the project when it was at the 99%-complete stage and fired Colin." (MG) The tune names shown are what Galway called them in his source code. TITLE: Le Parc (Theme to Street Hawk) [from Le Parc] ARTIST: Tangerine Dream COMMENT: This is a re-interpreted cover by Galway. "When I did the 2nd pass at [Street Hawk], I simply bookended the old [prototype] version with new stuff, using all my latest techniques. If I remember correctly this was the first complete tune I did with a proper filter control - perhaps a short time before Wizball. I also incorporated that weird sound from the Parallax walking around subtune, where two waveform bits are set simultaneously. So... you'll hear a bunch of fat, juicy filtered bass w/ cool textures, a thinner middle bit, then more phat stuff on the end." (MG) NAME: EnterName COMMENT: The High-score entry music. A fusion of Galway trademarks: the instruments from Parallax Walkabout with the fugue style from Miami Vice in-game. NAME: yieAr COMMENT: Excerpt from Yie-Ar Kung Fu title music. NAME: GreenBer COMMENT: Excerpt from Green Beret title music. NAME: Parallax COMMENT: Excerpt from Parallax title music. NAME: MiamiVic COMMENT: Excerpt from Miami Vice in-game. NAME: Rambo COMMENT: Excerpt from Rambo in-game. NAME: SpaceInv COMMENT: Mimicks sound effects from a Space Invaders-type game. NAME: Hyperthrust COMMENT: Street Hawk's Hyperthrust kicking in. NAME: Workshop COMMENT: Background hum. The tune excerpts (tunes 3-7) go to this subtune when they finish. NAME: InterLevel NAME: OverSucc COMMENT: Mission over sound when the mission has been successful. NAME: OverUnsucc COMMENT: Mission over sound when the mission was unsuccessful. NAME: Repairs NAME: Bullet NAME: Bike NAME: Vehicle NAME: Attention NAME: Laser NAME: Refuelling NAME: Skidding NAME: WarningLight NAME: SIbackground NAME: SIbullet NAME: SIexploding NAME: ScrollingMC
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