by: Péter Nagy-Miklós (NecroPolo)
copyright: 2009 NecroPolo/zOnE
MUSICIANS/N/NecroPolo/Geister.sid
CSDb entry: https://csdb.dk/sid/?id=41302
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS8580 |
| Datasize: | $B4DC |
| Load Address: | $1000 |
| Init Address: | $A5C0 |
| Play Address: | $A5C3 |
| Songs: | 11 |
| Songlengths: | 0:47, 0:31, 2:45, 1:27, 2:24, 0:46, 0:45, 0:07, 0:09, 0:23, 1:17 |
| Playroutine: | GMC/Superiors |
COMMENT: GMC1.6 "My second (and last) game tune back in the time, created for an odd software developer called zOnE. Geister was a minimalistic and badass turn-based sci-fi strategy, a bit similar to Laser Squad. All the source code was destroyed when zOnE's place burnt to dust in October, 1994. zOnE stopped writing games and I stopped writing C64 music afterwards. Some riffs of Geister survived in my later band projects. This collection was onefiled by iAN CooG, packing together independent workfiles." (NP) All tunes are made in 1994, released in 2009. NAME: Intro NAME: Start/title screen NAME: Reactor level NAME: F'n big droid level NAME: Scanner level COMMENT: "There is some off-beat "beep" for zOnE's request as a scanner-like sound. That was zOnE's fav track, especially the concrete breaker part from 1:30." (NP) NAME: Abductor level NAME: Dreadnought level COMMENT: "Riffs from this subtune were used in the first Wackor EP in 1999 in the song 'Iced'." (NP) NAME: Time out! /last turn/ COMMENT: "zOnE wanted an annoying little tunelet that alarms the player that he has mere seconds (one turn) until next failure. I guess, that's fulfilled :)" (NP) NAME: Level complete COMMENT: "Riffs were used in the first RKH album in 1995 in the song "Curable". I wrote the whole song around that little piece." (NP) NAME: Weapon shop COMMENT: "Riffs of this subtune were used in the first Wackor EP in 1999 in the song 'Iced'." (NP) NAME: Highscore
This page uses data collected by the HVSC Crew: https://www.hvsc.c64.org/
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