by: Péter Nagy-Miklós (NecroPolo)
copyright: 2023 LHS
MUSICIANS/N/NecroPolo/GP_Cars.sid
CSDb entry: https://csdb.dk/sid/?id=62190
Used in Releases: GP Cars.
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS8580 |
| Datasize: | $4CA1 |
| Load Address: | $1000 |
| Init Address: | $1B90 |
| Play Address: | $1B93 |
| Songs: | 11 |
| Songlengths: | 0:32, 4:02, 1:02, 0:30, 0:30, 0:30, 0:30, 0:30, 0:30, 0:10, 0:33 |
| Playroutine: | GMC_V2.0/Superiors Hermit/SidWizard_V1.x (SidWizard_V1.4) |
COMMENT: GMC1.6 + SW1.9-EMU "This game music pack has approximately a decade-old history. When we started to create stuff with LHS he mentioned that he has a race game project that was already 10 years old even by then. The very first music track I created for the game was a special edition of my engine FX tune Cadmium, around 2010. Then years passed, SID-Wizard and MIDI conversion came out. Many tiny tunes became added and detached from the project, like yellowstorm.sid that was intended to be used in GP Cars initially. Then the game started to get its final form in 2022, so did the music. The in-game tunes were created with the super-flexible SW-EMU. I must emphasize that the amazing 3...2...1... FX and most others are not mine. They were created by Hermit who is a much better sound designer than I've ever been." (NP) NAME: Intro Engine COMMENT: "V10 engine FX, created back in 1992 when Nigel Mansell became F1 champion. No, this is not a digi sound at all." (NP) NAME: Main Menu COMMENT: "Almost the same as Cadmium.sid just with a different ending and under the hood there is Wacek's GMC2.0 driver and not GMC1.6 that Cadmium has." (NP) NAME: Countdown COMMENT: "This speech FX is entirely created by Hermit. He also did the majority of ingame sound FX on channel3." (NP) NAME: Ingame 01 COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Ingame 02 COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Ingame 03 COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Ingame 04 COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Ingame 05 COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Ingame 06 COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Level Fihished loop COMMENT: "All ingame tunes are 2-channel SIDs, converted from MIDI and assembled with SID-Wizard 1.9-EMU." (NP) NAME: Game Complete COMMENT: "A separate tune from the ingame pack. Also a MIDI conversion." (NP)
This page uses data collected by the HVSC Crew: https://www.hvsc.c64.org/
The following tools helped filling the database:
For SID playback Hermit's jsSID JavaScript SID player is being used.
For SID playback Jürgen Wothke's webSID JavaScript / WebAssembly SID player is being used.
The following tools helped rendering this website: