by: Jaymz Julian (A Life in Hell)
copyright: 2004 Unreal
MUSICIANS/J/Julian_Jaymz/Midi_Drums.sid
CSDb entry: https://csdb.dk/sid/?id=16208
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS6581 / MOS8580 |
| Datasize: | $1568 |
| Load Address: | $1000 |
| Init Address: | $1000 |
| Play Address: | $1003 |
| Songs: | 1 |
| Songlengths: | 3:02 |
| Playroutine: | TFX |
TITLE: Midi Drums [from the midi module] ARTIST: Jaymz Julian COMMENT: "This is the second attempt I made to do this song on the C64, and was in fact the song that TFX table variables were created for. I originally tried to do this in Sid Duzz It in early 1999, but the number of arpeggio commands required for the places where there is two leads in one channel, and the blips in the drum/bass channel, overwelmed that editor. So I tried in JCH v20g4, where I had managed to succed with Sunset Spirals, due to the ability it has to change the wavetable from within a song, but this too was not to be, due to the limitations of the editor. So, I started writing a new editor, which was specifically designed to handle this situation, by splitting each channel into six virtual channels, and using special rules to modulate them together. But this took up a lot of ram and raster time, indeed it too so much ram in the editor that I could only store five patterns at a time, so this was not to be either. So Ray introduced me to TFX, and I asked him about changing the wave table from within the song, but he wouldn't have this, because it would confuse people, but he suggested a viable alternative, which is to support variables in the wave table, and promised to add this feature asap. That was January 2001, but he was too busy to implement them for the next two and a half years. So I started bugging him to just give me the source and the bits to build it, and in November 2003, he did. So, I put my money where my mouth was, and added that feature (and a bunch of others which I had been wanting for a long time), and I was _finally_ able to do a version of this that I happy with. To anyone else but me, this is just another mediocre game tune, but for me it was an achievement." (JJ)
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