by: Kai Walter (PVCF)
copyright: 1994 Cyance
CSDb entry: https://csdb.dk/sid/?id=23562
| Videoclock: | PAL 50Hz |
|---|---|
| SIDmodel: | MOS6581 |
| Datasize: | $BFA8 |
| Load Address: | $0F92 |
| Init Address: | $0F92 |
| Play Address: | $0000 |
| Songs: | 7 |
| Songlengths: | 1:33, 4:25, 0:47, 0:01, 0:03, 0:02, 0:01 |
| Playroutine: | DMC (DMC_V4.x) Digi-Organizer |
COMMENT: "Very funny story why I created this song: if you look carefully in this directory you will find a song called "Axel_F" which I adapted from Harold Faltermeyer. I found out, if I play the original Beverly Hills Cop chords from Axel F in the other direction OR simultaneously it's exact(!) the same like "The Great Giana Sisters, Tune #5". To answer all other game related questions: NO! :) It was NOT a Giana/Mario-clone. It was NOT released. I have NO copy (only one level was finished and playable, ask Quiss!) We do NOT have had a permission to use the name and the sprites of Giana :) The idea: what do if you get stressed by work / family / girlfriend/... ? What about a game where you can shoot very brutal? What enemy would you like to kill to vent your anger? Right! The dinky Giana Sister :p And what weapon would you like to use to kill Giana? Right! A tank! So here is the game: you have a tank with a machinegun which drove from right to left (on your will) and from above it was raining little Giana Sisters with parachutes. Now you could use your heavy machinegun and blow them into hell (subtune #6!). If you missed one and landed in front of you, you could try to drive with your tank chain over Giana :) then #5 was played. If you only have destroyed the parachute and little Giana falls & hit the ground #4 was played. #7 if a Giana hits your tank (and eats some of your health)." (PVCF) TITLE: Great Giana Sisters, Tune #5 ARTIST: Chris Hülsbeck COMMENT: "The SID music and the digisequence was composed with two different routines; DMC3 and Polonus' DigiTracker. Very funny way to compose: if you changed a sample, for example after 2 min in songlength, you have to start the song from begin to check if it works in min 2. I was very masochistic those days. Polonus did NOT include a fast forward routine, so I added one in his editor. The samples: for track 1 I used some placeholder voices (bad man, sumba-he!) just to see if the spoken samples work, after some months of work on this game and the decision that we do not release the game I stopped the work and I left the samples like they were. Later I released the Giana 2 soundpack in Brainbeat 4, SideB." (PVCF) COMMENT: "Ingame tune. 2 voices only, so we could use the remaining one for the digi effects." (PVCF) COMMENT: "Was supposed to be the loadertune and the highscore track." (PVCF)
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